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Breakdowns

1. Mughal Teapot

1. Mughal Teapot

This scene is represented by Pixar's RenderMan scene description RIB file. Manually writing RIB files focuses attention on the way that "elements" such as color, opacity, shading, lighting and coordinate systems are presented to Pixar's PhotoRealistic RenderMan rendering system. Software used: text editor, IT, txmake

2. Match To Life

2. Match To Life

The base photograph of the cup was taken and then fake cup was created in Maya aiming to "match to life". Softwares Used: Maya, Nuke, Mari, Photoshop, Mental Ray

3. Door Variation

3. Door Variation

This is a low polygon door, aiming to get detailed textures through use of normal maps, diffuse and specular. Whole object is a single blinn shader. Software used: Marmoset Toolbag, Photoshop, Maya, Mental Ray

4. Jack In The Box

4. Jack In The Box

This is my first Renderman project, theme is "All That Glitters Is Not Gold". Ptex was used for shading, fur description was optimized and archived for quicker render times. Softwares Used: Maya, Renderman, Photoshop, Mudbox, Mari

5. Image Transation Tool

5. Image Transation Tool

This tool lets user select images and then sets up particles that derive color attributes from the selected images per vertex. A bunch of key frames and fields are set to give the effect. MEL Script

6. Juice Vendor

6. Juice Vendor

This is a Turkish Cherry Juice Vendor, sculpted in Zbrush. It is a work in progress. Software used: Zbrush, Maya

7. Curve Generation

7. Curve Generation

I wrote a MEL script that generates curves based on vertices, marquee select vertices and see a curve build around the object. Software Used: Maya

8. Sculpture

8. Sculpture

This sculpture was created entirely using glue and paper. Lots of cutting and fun.

9. Anip

9. Anip

"Añip, a world beyond our universe full of beauty and nature and has become a great home to creatures who inhabited it last year. This world relies on nature in order to survive and even though they have been evolving from a much shorter time period compared to human race they have discovered many pandoras of nature including lights, boats, and are intelligent enough to utilize natural resources to form useful products.

10. East v/s West

10. East v/s West

The painting demystifies the clash of the cultures between the east and the west. Two persons, from opposite cultural backgrounds are in a clash (chess). The clash is the result of the rules created for them by their culture. They are forced into a world of subjective truth. Both of these cultures are human constructions and not a natural phenomenon. Once understood can bring peace (Yin Yang).

11. Maikocra

11. Maikocra

The Maikocra, a monkey-like creature, is one of these mysterious creatures that live in Añip. They like to live in a secret place and away from other populations of Añip and they also stick together as one huge colony. They all live in the same home namely gaddha, which is a huge tunnel, dug within the Añip, its surrounded by many exotic trees and plants which gives a wild yet beautiful look. Maikocra, have developed the art of iron smelting and blacksmithing to make protective armors.

12. Blues

12. Blues

This is a digital painting I did for my friend in my hometown. He is a huge fan of John Mayer and wanted me to make a portrait for him as a Birthday Present.

13. Harmony of Water

13. Harmony of Water

This is a miniature watercolor painting, it is originally 2 inch x 3 inch in size. Each panel is painted with a different color harmony yet maintaining balance withing the picture.

14. LIME

14. LIME

These are the color scripts I did for a senior film called lime. The mood was really hot and humid as they were on pirate ship for long time and striving for food.

15. Custom Shader

15. Custom Shader

I wrote a custom shader based on thin film interference effect. It converts RGB into different wavelengths to do proper color calculations for interference based on thickness, material IOR which eventually is converted back to RGB as output. Please follow the link for detail description and code. http://www.sfdm.scad.edu/faculty/mkesson/vsfx319/wip/wip_winter2014/vsfx319.2/william_cavanagh/index.html

16. Railway Light

16. Railway Light

This is a one day project, where Renderman is used to create a railway stop sign. Texturing was done in MARI. WIP.

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